HIGH-RES IMAGE

Late in production we realized we didn’t have a first-person claw model for the infected mode. I got tasked with building this out pretty quickly.

Got to do a bit of design work with this one, taking the overall shape + style cues from the original Infected concepts by Paul Richards. Art-Directed by Kenneth Scott. I was responsible for sculpt, lowpoly, texture and materials.

Spartan Ops Episode 6 was released. In this video you can see the Harvester I built. 

Started this from a mass-out/concept sculpt by our Art Director Kenneth Scott. I designed the secondary and tertiary forms, sculpted it, and textured it. 343 Environment artist Justin Dinges did materials, implementation into his level.

Will post some shots of the sculpt soon.

Screencap from an ingame cinematic from Halo 4, of the game’s villain: The Didact.

Didact’s Model, Textures & Materials by Kolby Jukes | Concept by Gabriel Garza & Kenneth Scott | Shaders by Howard Coulby

Behind-the-scenes shot of The Didact, Halo 4’s villain.

HIGH-RES IMAGE

Model, Textures & Materials by Kolby Jukes | Concept by Gabriel Garza & Kenneth Scott | Shaders by Howard Coulby 

I’m resculpting a model I started a couple years ago, ‘Conquest’ as drawn by the awesome Ryan Ottley, from the Image Comics series ‘Invincible’. The hair is just a place-holder.

Something I made for Halo 4’s Spartan Ops, will post some behind-the-scenes stuff later this month.

I’m going to be uploading a bunch of renders and behind-the-scenes images of the Didact. This particular image is a render that I did for the Prima strategy guide (it wasn’t used).

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